Animator Friendly Rigging - Part 2a

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Animator Friendly Rigging Part 2a is the first half of the second part part in a multi-part series on creating animation rigs in Maya that are fun to use for the animator. Part 2a begins the discussion on how to rig a bipedal character It covers the following topics: * Acquiring Reference * Analyzing Reference * Rigging The torso – control possibilities * Torso Rigging Toolkit * In the Torso Rigging Toolkit, we discuss the various types of controls that are needed to create the torso, and go into depth on what they each are. This is a standard technique that I like to use when rigging, it allows me to explore ideas and practice before committing to a final rig. This part of the series comes with 90 pages of documentation, an hour long video, numerous Mel scripts, and scene files.