Animator Friendly Rigging - Part 2b

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Animator Friendly Rigging Part 2b is the first half of the second part part in a multi-part series on creating animation rigs in Maya that are fun to use for the animator. Part 2b continues the discussion on how to rig a bipedal character, focusing on the torso, the head and the neck. It covers the following topics: * Acquiring Reference * Analyzing Reference * Rigging JJ’s Torso using the toolkit from 2a * Head and Neck Rigging Toolkit* * Rigging JJ’s head and neck using the toolkit. In the Rigging Toolkit, we discuss the various types of controls that are needed to create the head and neck, and go into depth on what they each are. This is a standard technique that I like to use when rigging, it allows me to explore ideas and practice before committing to a final rig. This part of the series comes with over 170 pages of documentation, an 2 hours and 40 minutes of video, numerous Mel scripts, and scene files.