Animator Friendly Rigging - Part 3a

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Animator Friendly Rigging Part 3a is the first bit of the third part in a multi-part series on creating animation rigs in Maya that are fun to use for the animator. Part 3a continues the discussion on how to rig a bipedal character, focusing on the arm and how one might handle fk/ik setups. It covers the following topics: Acquiring Reference Analyzing Reference Fk/IK Arm Rigging Toolkit In the Rigging Toolkit, we discuss the various types of controls that are needed to create the arm, and go into depth on what they each are. This is a standard technique that I like to use when rigging, it allows me to explore ideas and practice before committing to a final rig. This part of the series comes with over 100 pages of documentation, and nearly 2 hours of video, numerous Mel scripts, and scene files.