Animator Friendly Rigging - Part 3b

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Animator Friendly Rigging Part 3b is the second bit of the third part in a multi-part series on creating animation rigs in Maya that are fun to use for the animator. Part 3b continues from part 3a with the discussion on how to rig a bipedal character, focusing on the arm and how one might handle fk/ik setups. It covers the following topics: Fk/IK Arm Rigging Toolkit – continued Shoulder control Applying the toolkit to an actual arm rig In the Rigging Toolkit, we discuss the various types of controls that are needed to create the arm, and go into depth on what they each are. This is a standard technique that I like to use when rigging, it allows me to explore ideas and practice before committing to a final rig. This part of the series comes with over 160 pages of documentation, and 2 and a half hours of video, numerous Mel scripts, and scene files.