Animator Friendly Rigging - Part 3c

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Animator Friendly Rigging Part 3c is the third bit of the third part in a multi-part series on creating animation rigs in Maya that are fun to use for the animator. Part 3c continues from part 3c with the discussion on how to rig a bipedal character, focusing on the fingers and how to make a simple to animate, and incredibly expressive rig. It covers the Finger Rigging Toolkit, Reverse Hand Hierarchy, Loops, and more. In the Rigging Toolkit, we discuss the various types of controls that are needed to create the arm, and go into depth on what they each are. This is a standard technique that I like to use when rigging, it allows me to explore ideas and practice before committing to a final rig. This part of the series comes with over 260 pages of documentation, and 2 and a half hours of video, numerous Mel scripts, and scene files.