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The Book of Elder Magic is a handy reference designed for use at the gaming table by players and Gamemasters alike, playing Classic, Original, and Retroclone rulesets of the worlds most popular RPG, including our own Champions of ZED. It contains over 42 pages of spells for Clerics and Magic-users including all those found in the Original 1974 Edition, and many more spells inspired by Dave Arneson and the original Twin Cities players including spells adapted from Arneson's Open Game sources. Want more? There is also another 10+ pages detailing how spells are known, the creation of spell books, the effects of magic addiction, the wand of Augmentation, the relationship of iron and magic, more comprehensive rules for the cost and time of creating magic items, and the creation of glyph and rune magic. The Book of Elder Magic is faithfully crafted and time tested for old-school gaming fun!
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Notes by various authors edited as a convenient reference for using the CHAINMAIL combat systems with original Dungeons and Dragons
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