2D Game Collision Detection (e-book)


Are you wondering how 2D collision detection in video games works? If so this book is made for you.

Determine shot impacts, find out which enemies are covered by lines of sight, recognize collisions of race cars or simply check if the mouse cursor floats above a button.

This book is written for beginners, new to the topic of geometrical collision detection. It contains plenty of illustrations and code examples which make it easy to understand the necessary concepts and algorithms.

The book is also designed to serve as a reference guide for looking up specific collision detection functions. So it is useful for advanced game programmers as well.

Brevity is the soul of wit. So the necessary information gets served in under 100 pages. There is no need for the book to be any thicker. You will find all you need inside.

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